Feeds:
Posts
Comments

Archive for the ‘Peter’s Lab’ Category

DAD – Digitally Active Drum

The first few seconds of this video are deliberately black screened. Do not adjust your television set. Over the passed several years, miniturisation in electronics has resulted in the ability to move computing from the desktop or laptop computer and position processing power and sensors directly within interactive objects. This concept or phenomenon is sometimes […]

Read Full Post »

A new take on electronic percussion.

While there are a great variety of digital musical interfaces available to the working musician, few o ffer the level of immediate, nuanced and instinctive control that one finds in an acoustic shaker. bEADS is a prototype of a digital musical instrument that utilises the gestural vocabulary associated with shaken idiophones and expands on the techniques […]

Read Full Post »

Toy or sculpture?

If you ever wanted a safe way to learn the art of snake charming — look no further!

Read Full Post »

My first attempt at interactive art

This piece was designed to re-frame popular conceptions of technology. By creating a computer mediated artefact that makes people more aware of their immediate surroundings, and the people in it, we aim to make people think about interaction on many levels.   Noise Floor Presentation Video from NoiseFloor on Vimeo.

Read Full Post »

Guthman Competition

I’m proud to be appearing at the Guthman Competetion in Atlanta this year. From commercial products to imaginative stringed instruments to a contraption that allows a fetus to make music, this year’s competition pushes the boundaries of soundscapes and musical design. I will be playing an augmented version of a medieval string instrument that I designed […]

Read Full Post »

The Tromba Moderna

A Digitally Augmented Medievil Instrument This was a wonderful project that came out of a proposal from Musikmuseet in Frederiksberg, Denmark. We addressed their desire for increased visitor interaction by building a replica of an instrument in their collection that the public could play. The instrument we chose was slightly taller than the average double […]

Read Full Post »

Speech Feature Extraction

For this project I designed an audio based computer game. The player controls the environment with their voice. The Pure Data patch that I wrote is able to distinguish between various vocal sounds. SSSSSSSS ZZZZZZZZ Open vowels Hard constanants These four sounds were used to drive an external physical model of a D.C. motor. Saying […]

Read Full Post »

An Interactive Masterpiece

Despite some glitches in the behavioural routines, this is the interactive product I am most proud of Having worked on this project as part of a small, but superb team, for a little over four years I feel deeply invested in it’s future.

Read Full Post »

Move your hips!

How movement affects audience perception In this experiment I set out to determine if musicians can sell themselves more convincingly, just by moving a bit more. It turns out it’s true. it may be obvious on an intuitive level, but obtaining proof is another matter! You can download the full report here: PeceptionCognitionPeterWilliamsMP

Read Full Post »